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Date: Mon, 22 Jan 1996 22:03:31 -0500
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From: "Bryan J. Blevins" <bblevins@moscow.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Ground Fog
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Christopher Eric Hanson wrote:
>
> In article <199601221726.KAA18831@earth.usa.net> James Jones/Nibbles and Bits <jgjones@usa.net> writes:
> > Mr. Hopkins described using a series (16) of flat polys
> ..
> > As he pointed out in the article, moving through the fog wouldn't
> > work too well; you'd be running into those polys and the fog would have
> > sudden changes as you passed through each of them. He suggested
> > dissolving each fog panel out as the camera approaches.
>
> Maybe someone alreayd suggested this, but why not parent the fogplanes
> to the camera so that they're always 10..20..30..40... meters in front of
> the camera, wherever the camera goes? This could be why you would set
> World Coordinates on the fractal noise texture.
>
> Forgive me if I restated the obvious, I haven't seen the article yet.
>
What may not be so obvious is how to parent the fog-planes to the camera. LightWave won't let ya do
it directly. What you'll need to do is parent the fog-planes and the camera to a null. Thereafter
use the null for moving the camera.
Sounds like an interesting article, I'll read when I get any time free.